Monday, 4 May 2015

Self Directed - Skeleton rigging in Cinema 4d


My first successful attempt at character rigging! It's very simple but it works perfectly. This is just going to be a small part of the film I'm making because I want the 3D to begin to incorporate with films I already make.
I'm therefore going to use the 3D to compliment the filming rather than become the focus. I'm also trying to make the overall standard of the objects I animate better - this means spending more time on quality (and render time) than quantity of 3D. This can make the standard of my 3D work good enough to raise the professionalism of my music videos.

No comments:

Post a Comment