Monday, 4 May 2015
Self Directed - Building Scenes in Cinema 4D
As I'm trying to make the standard of my 3D work better so that it can work alongside my filming and editing, I'm putting all my learning to the test. I really feel like I'm getting the hang of the physics of Cinema 4D.
Here I'm making a 3D object fit into film footage perfectly including shadows in the right places. To do this I have to build a set with 3 lights and projections of the footage onto appropriately placed planes. I would have never been able to create the scenes in my head before this project so I really feel like my hard work is paying off!
Self Directed - Location shooting
Last week I embarked on a mission to find beautiful unconsidered spaces within nature for my final video. I had an idea in my head that I want the film to appreciate the real beauty of sparse nature like the moors in the Peak District.
I filmed a lot of footage from different angles and can now move on to editing.
I went with the moors, this place in particular where there have been main roads carved into the beautiful scenery and where people drive through without a second glance at it sometimes. I can imagine what the hills might be saying and I make characters up for them. I suppose the soundtrack could be something like a monologue of the hills.
I filmed a lot of footage from different angles and can now move on to editing.
I went with the moors, this place in particular where there have been main roads carved into the beautiful scenery and where people drive through without a second glance at it sometimes. I can imagine what the hills might be saying and I make characters up for them. I suppose the soundtrack could be something like a monologue of the hills.
Self Directed - Skeleton rigging in Cinema 4d
My first successful attempt at character rigging! It's very simple but it works perfectly. This is just going to be a small part of the film I'm making because I want the 3D to begin to incorporate with films I already make.
I'm therefore going to use the 3D to compliment the filming rather than become the focus. I'm also trying to make the overall standard of the objects I animate better - this means spending more time on quality (and render time) than quantity of 3D. This can make the standard of my 3D work good enough to raise the professionalism of my music videos.
Self Directed - Final film plan
I feel like lately my way of working has been more towards learning 3D software and less towards creative. So with this piece of work I'm going to really try and find my old sense of fun and playfulness in my work whilst bringing in everything I've learnt about 3D in just to compliment what I would have otherwise been making.
I'm going to carry on focusing on nature and organic forms in my filming and 3D design however I plan to mix it up a bit with colours, flashing and general hard to make out form, direction or meaning. This relates back to my initial restraint idea in my self directed - whilst the viewer knows there is a meaning there somewhere, the film doesn't flow with the expected route to let them figure it out. (However the soundtrack will give them a hand in this!)
This combination of colourful poppy and typically kitsch imagery with the restraint in the telling the story of the film which is the opposite of kitsch, brings me back to my continued interest in playing with kitsch.
I'm going to carry on focusing on nature and organic forms in my filming and 3D design however I plan to mix it up a bit with colours, flashing and general hard to make out form, direction or meaning. This relates back to my initial restraint idea in my self directed - whilst the viewer knows there is a meaning there somewhere, the film doesn't flow with the expected route to let them figure it out. (However the soundtrack will give them a hand in this!)
This combination of colourful poppy and typically kitsch imagery with the restraint in the telling the story of the film which is the opposite of kitsch, brings me back to my continued interest in playing with kitsch.
Self Directed - Soundtrack ideas
As I want my final piece to focus on landscapes and spaces we don't notice or normally pay attention to the speaking from a landscapes POV is an interesting idea.
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